Tuesday, October 04, 2005

Visiting Artist Saoirse Higgins

2 Comments:

Blogger Laura Zajac said...

What I really enjoyed about Saoirse Higgin’s work was the clarity of ideas. In “Mechanism Number 1” she used a child’s toy, a little drummer boy, to drop bombs projected on the floor; simple, clean, effective and understandable. Higgin’s did not make the work any greater or deep in meaning than it actually was, and for that reason it was the strongest of much of the digital art out today. Though many in the class comment on the morbid quality of her work, I felt she applied her sense of humor to the morbid quality of life around her. Come on, a “Doom Machine”? This girl is not serious folks. In “Traffic” the software is attempting to predict the patterns of large crowds in a time of panic. Though this software could prove effective in safeguarding situations, I found it impossible to keep from laughing and the mechanical people trying to move in “random” patterns, and I was not the only one laughing. Higgins chuckled herself I think. Higgins was both enthusiastic about her work, and extremely clear in explaining her methodology and reasoning. Cheers to a truly inspiring digital artist.

11:41 AM  
Blogger Adam said...

I enjoyed a lot of her work, mainly because she conveyed veiws that I share through it. I felt almost disturbed by Mechanism No.1, but honestly thats the way we should feel as we watch bombs drop upon the innocent, so her work did what it was suppose to. I also enjoyed the "Emergency" piece in which the group of A.I. run in different directions to get out of the area, this reminded me of the A.I. used by WETA in Lord of the Rings, in which instead the creatures all run into battle, but they can make desicions, such as, if you watch the making you clearly see one soldier just run away from the battle, not engaging anyone.

1:27 PM  

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