Visiting Artist Terrence Masson

Since founding his own consulting company Digital Fauxtography Inc. in
1994 Terrence has built and led teams ranging in size from six to sixty.
Major studio collaborations have included founding positions at The
Trumbull Company (1992), Digital Domain (1993) and Warner Brothers
(1994), consulting to Sony Pictures Imageworks (1995) and Dreamworks
(2003) and two tours at Industrial Light + Magic (1991 and 1996-2000).
Terrence also created the original CG animation and rendering techniques
to launch South Park the television series in 1996. As an independent VFX
Supervisor and Senior Technical Director he has contributed to over 20
major film projects including Fantastic Four, Hook, True Lies, The
Star Wars Trilogy Special Edition, Spawn, Batman Forever, Small Soldiers
and Star Wars Episode I: Phantom Menace.

2 Comments:
I'm sorry I had to miss this presentation, it sounds like it was a good one.
Ahh the digital age. We all have the power now to do whatever we want. We don't need a $50,000 camera and a hundred million to shoot a flic - all we need is maya, after effects, photoshot and final cut. Visual masterpieces in the true sense can be created in one's own room.
The thing that Terrence said that I remember the most is something along the lines of, "don't just lock on to Pixar or Dreamworks - with the set of skills you'll have when you're finished with school u can do so many diverse things, you would not believe." And judging from his description of his own career, in our world today, for the person who is trained both in art and engineering (in a way CG is kind of engineering and at least it promots logical and technical thinking), the possiblities of employment are virtually limitless.
It would be f*%$#ing cool to work for Pixar though....
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