Thursday, April 20, 2006
Wednesday, April 12, 2006
Videodrome

When Max Renn goes looking for edgy new shows for his sleazy cable TV station, he stumbles across the pirate broadcast of a hyperviolent torture show called Videodrome. As he struggles to unearth the origins of the program, he embarks on a hallucinatory journey into a shadow world of right-wing conspiracies, sadomasochistic sex games, and bodily transformation. Starring James Woods and Deborah Harry in one of her first film roles, Videodrome is one of writer/director David Cronenberg’s most original and provocative works, fusing social commentary with shocking elements of sex and violence. With groundbreaking special effects makeup by Academy Award®-winner Rick Baker, Videodrome has come to be regarded as one of the most influential and mind-bending science fiction films of the 1980s.
Visiting Artist Rich Hauck & Code Tree

Can digital artists learn new techniques, be exposed to new coding structures, and better express themselves by working in tandem or in a group?
CodeTree is an attempt to create a worthwhile dialogue between new media artists of different skill levels and backgrounds. The project’s objective is to offer a social network that facilitates learning and artistic expression—a place where coders can dissect, share, and expand upon one another’s code.
Wednesday, April 05, 2006
Apple: XP on a Mac is here
Apple Computer said Wednesday it has released a public beta version of Boot Camp, software that lets Microsoft Windows XP run natively on Intel-based Macs.
Wednesday, March 29, 2006
Windows Is So Slow, but Why?

NY TIMES / STEVE LOHR and JOHN MARKOFF
Back in 1998, the federal government declared that its landmark antitrust suit against the Microsoft Corporation was not merely a matter of law enforcement, but a defense of innovation. The concern was that the company was wielding its market power and its strategy of bundling more and more features into its dominant Windows desktop operating system to thwart competition and stifle innovation.
Wednesday, March 15, 2006
Wednesday, March 01, 2006
Dungeon Masters in Cyberspace

NY Times / SETH SCHIESEL
"There have been a lot of video games based on Dungeons & Dragons, but in the past they have been almost entirely solo, single-player experiences," Jeff Anderson, chief executive of the company that makes the online game, Turbine Inc., based in Westwood, Mass., said last week. "Now, with the Internet and advances in graphics, we can finally create an online version of that classic sitting-around-the-kitchen-table Dungeons & Dragons experience, without people having to actually go out."
Thursday, February 09, 2006
The Fashion of Architecture

Architecture is making its presence felt in fashion as the pliable metals, membrane structures, lightweight glasses and flexible plastics used in building construction are creeping on to the catwalks. At the same time, architects and interior designers are borrowing the techniques of pleating and draping from traditional tailoring to design buildings that are interactive, inflatable, and even portable.
Wednesday, February 01, 2006
Wednesday, January 25, 2006
Pixar at MOMA: 20 Years of Animation

Featuring over 500 works of original art on loan for the first time from Pixar Animation Studios, the show includes paintings, concept art, sculptures, and an array of digital installations. These works reveal the intricate, hands-on processes behind Pixar’s computer-generated films—including Toy Story, A Bug’s Life, Toy Story 2, Monsters Inc., Finding Nemo, The Incredibles, Cars, and numerous shorts.
Monday, January 23, 2006
Turning Games Into a New Kind of Art

NY Times / ROBERTA SMITH
The collage technique that helped ignite 20th-century modernism has mutated through photomontage, found objects, assemblage and appropriation. A recent manifestation, endemic to the expanding field of digital art, is hacking, and video games and their offshoots are ripe for the picking.






